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Amon Runner He has been playing games on Roblox since he was 10 years old. Then he started making games. And like many others who build games on popular user-generated content platforms, Runner wants to go up the ladder to make those games come alive.
It’s part of what I call the leisure economy, where we are paid to play sports (and make them), and it has already accumulated a lot of experience for such a young person.
Now, at 16 years of age, a native of Washington State and a high school student, he has 47,0o0 Twitter followers and 11,000 YouTube subscribers. He has worked for two years as head of marketing at Swift Studios and his trailers have generated over five million views. It also operates the “Creator Spotlight” segment posted on the official Roblox social media channels.
“Roblocks’ own pleasure is that it’s a variety of experiences on the platform.” “There are a lot of different games that are on it. One of my favorite things about staying on Roblocks is the ecosystem we have. Tons and tons of people like this are connected via Twitter or Instagram or Tiktok. And we all like a huge family. One of the great things I like about it is the freedom to be creative and just the freedom to go to Roblox Studios and create what you really want to create. “
Runner has helped Swift StudioThe Mad City YouTube channel hit 95,000 subscribers. Mad City is the cops and robbers game, the 14th most played game on Roblox with 1.7 billion visits. And it’s working on the side for the backbone, making it a handheld controller for the iPhone.
“That work helps me raise a lot of funds from everything I do on games that make Roblocks,” Runner said in an interview with Gamesbet.
A great opportunity
But time is short, and so he is working on his own game, dubbing the legends of Clucky. Runner looks at many big teams to make games on Roblocks. Many of the top games are now made by teams with more than 10 people. And so it’s even better to get it, when the runner wants to take his shot at making a hit game as a desi roblocks game developer raised with the platform.
That’s a big opportunity. Roblox games have become so popular that people have played the best games billions of times. For the year 2020, an average of 32.6 million people were coming to Roblox every day. For the year ended December 31, 2020, users spent 30.6 billion hours engaged on the platform, an average of 2.6 hours per active user per day.
In April alone, the daily active users were .343.3 million, up 37% from April last year and more than .37..3 million in the month of March 203. Hours spent in April were 9.5 billion a year, 1 over% more year-on-year, flat from March 2021, respectively. These numbers enabled Roblocks to go public in March with a valuation of .941.9 billion.
Still, Rager Nager said young game developers should keep in mind that prosperity is not so easy.
“My first advice would probably be that success doesn’t happen overnight,” Runner said. “You can’t hope on Roblox and make a game overnight, and then expect it to be on the next page. Many games are played overnight. But I just want to help people who are interested in going into Roblox development to know that it is not so easy. It takes a lot of dedication and a lot of learning to be able to create a game at the level that a successful game needs to be. “
Back when he was 10 years old
Runner grew up as a fan of Who’s Who and he was looking for a simulator of the things that live in the show. And in general, someone made a version of Doctor Who gadgets on Roblox. So he downloaded the game and check it out.
“I just fell in love,” he said.
He spent a lot of time looking at YouTube videos to try to figure out how to make games on Roblox. He learned scripting and programming and watched tutorials through a YouTuber named AlvinBlocks, who posted videos on how to build a car, how to make a sound, how to open doors, and other things for Roblox games.
The runners didn’t have much success in the games, but they taught him a lot. His parents were a little skeptical about inte online interaction with people he didn’t know, but they continued to follow his passion.
“I can tell you for sure that he’s been working on Roblox from now on, and he’s created some pretty amazing things,” his mother, Michelle Runner, told Games Msbit in an email.
He created a title called Mighty Scake MiniGames, a collection of mini-games dedicated to YouTuber called Scake, which has 9.9 million subscribers. Skeck created his own avatar and Runner created a 3D model doll around him, which is a kind of homage. The game has received nearly 100,000 visits. If you add all the work, the runner will get a good income in Roblocks. His goal is to pay for the college.
“I’m about 75% of the way there,” he said.
Runner’s situation is not unique. More than 1.25 million producers have made money in Roblox. But making a hit game is his ambition. He has two other friends – Raymond (who goes through Mac) and Owen (Arecura) – in Team Clocky, working on the game of Legends Clf Clocky, and trying to make a more polished production than before.
“We do a lot of things together with a lot of friends,” he said.
The game puts players inside a building where they are trapped. There are terminals around the building that you have to hack. You get superpowers like X-Ray Vision, collect totems, activate them and avoid clicking the game’s big boss.
Rager’s bid is to keep the Robolocks for the children.
Corporate game developers
Professional game development studios are making their mark on Roblocks. Toya Studios and Zag Games said their Roblox game Miraculous RP: Quest for Ladybug and Kate Noir has crossed 100 million plays in just seven weeks. Runner is good with it, but he also believes the developers of the original game – kids who grew up playing Robolox – have an advantage when it comes to creativity.
“Corporations advertise a lot and pay people for sponsorships, and on roblocks that just doesn’t work,” he said. “It’s not like kids decide to play sports. Corporations can succeed on Roblox, but there is an obstacle about their passion for Roblox that they should get ahead. If you are being paid to make a game and are told what to do, there is a loss of passion or creativity. “
Runner added, “Moving to the studio with teams of people is definitely true. But my personal reaction to that is that I hope that the people who founded the original games have the drive to create games and keep their personalities in games. When you make a game with an entire team, it can lose some of its charms and other types of corporate things. I hope people who originally created the game keep their creativity within it in one way or another. “
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