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There were only 550 negotiations scheduled this week at the Game Online Game Developers Conference, and some of them are still happening today. They reminded me of what I like about sports. I think as much as I know about sports, it’s so vast that I can always learn something new.

And this week, I learned both good and bad things.

Warner Bros. Games Montreal’s leading gamer designer Osama Dorius was one of the three speakers who opened the conference with “Designing from the Heart”, a touching main stage talk.

He was born in Baghdad and left Iraq before the 1980 Iran-Iraq war. His family settled in Montreal, which became a haven for video game development. He remembers growing up with action movies in the 1970s and 1980s in which Muslims were the villains. Games were a refuge for a while, but eventually they followed Hollywood with the rise of first-person shooters. He became a game designer and dungeon hunter. Was responsible for the narrative of, was the story of fighting monsters when he was on the surface, his narrative was about the misrepresentation of minorities reaching out to their challenges and his messages that we are strong together. He worked at Preset Boundaries to make something meaningful.

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Doris asked the sports community for their word that they have put anything personal in their games. He received more than 300 answers. Patrick Redding told Dorius that the characters in Far Cry 2 are inspired by the people they met on the journey, whose lives were interrupted by war or oppression. In Grand Theft Auto To V, developer John Diaz said the downtown Cabb Co .. was inspired by his father, who started out as a taxi owner and prepared to drive a private car (black Lincoln).

Above: The gods reminded their real friends in a scene from Wal King Dead: Season 3.

Image Credit: GDC

Juan Weca added a picture of his best friend, who had passed away, as they joined the wall of a monument to Wal King Dead: Season in. Richard Flanagan got his first daughter’s voice, early in the game’s freak, into the womb from an early sonogram. It is the source of all the power in the world.

Doris introduced his three children to the development of the game by creating individual games with them. They have now made several games together, and Doris showed a stop-film action film made by his son. He learned as a child that his personal identity had been misrepresented, and that it was important to him. As a developer, he learned to add personal touch to games, but is rewarding. (Game God) As a member of the community, he sees his story through the experiences of others and he craves the street. As a father, he learned to bring his whole self and find ways to connect people and bring himself out of the best.

Dorius realized he wanted to work on meaningful games.

“Putting ourselves into our games makes sense,” he said. “Earth enriches work and builds connection.”

It was a short story, but it takes a lifetime to learn what it means to make games by heart and to share that learning with us.

Activision Blizzard lawsuit

Activism Blizzard game characters.

Above: Game Characters of Activation Blizzard.

Image Credits: Activation Blizzard

If you read the sexual discrimination lawsuit against Activision Blizzard, you probably learned something about the industry this week.

The California Department of Fair Employment and Housing claims to be one of the largest companies in the industry with a “freight boy culture” that respects women, promotes women over men, pays women unfairly, harasses women and in one case is a company. Can also lead. Women to commit suicide. The company vehemently denied the claims, especially the last. I’m almost sure a lot of insiders didn’t see this side of the culture, and they’re surprised that the agency will spend two years investigating and come to a different conclusion.

Seeing the reactions on social media, many admitted that they were unaware of such conditions. They said the allegations are shocking and ugly. Many women then replied that they were surprised – after experiences we’ve seen at companies like Wright Games and Ubisoft – that people are still shocked that such behavior happens in the game industry. I also learned something. I was shocked that, seeing such allegations, the lawsuit also happened because many parties have no record of doing anything. In the past, such allegations against any company were seen as harsh. I believe others have been shocked that more companies have not been hit by such companies. So many reactions, so many different interpretations of what we learned.

As far as we can tell, this claim was the most frustrating thing we learned this week, and I’m sure the most controversial. I have no idea what the facts really are, as no real name has yet been linked to the allegations. But something tells me that we will learn a lot before this happens, and I want to learn the truth. It reminds me Apple v. Epic Games Anti-trust case, where we learned a lot about the game industry based on evidence in the trial.

Gina Davis’ findings about masculinity in gaming and streaming

Above: Actress Gina Davis started the Gina Davis Institute on Gender Media.

Image Credit: GDC

I also learned something from an unexpected source this week: Actress Gina Davis. He spoke on the GDC panel as the founder of the Gina Davis Institute on Gender in Media at GDC. Davis is a G.D.C. Mitu Khandkar, CEO of Glow Up Games and Assistant Arts Professor at NYU Game Center, spoke at the session; And moderator Joel Couture, editor-in-chief of Indigamesplus.

The organization has published an eye-opening study on the subject of masculinity in gaming and streaming. Researchers analyzed 27,564 characters in 684 gameplay segments of sessions with the Top 20 Twitch Livestreamers. The results were similar to those highlighted in Troops vs. Women by Anita Sarkisian Feminist Frequency. Twitch was analyzed as a new mainstream medium for gaming, as every month.537. million Americans come into it.

Above: Female characters are five times more likely to be nude than male characters in games.

Image Credit: Gina Davis Institute on Gender in the Media

The results were not very good, as Davis is surrounded by statistics. In all characters, males outnumber females 4- to -1. Among the leading characters, girls and women were 27.6%. Female characters are more likely to object visually or verbally sexually than males. It goes the same way, and Khandaker acknowledged the irony of the report being released the day after the Activation Blizzard case.

The top 20 streamers are men, racist language used in 37.7% of their live streams, with “bitch” being the most common gender ambiguity. Streamers also used a variety of competent language in about half of the gameplay segments. I think we learned that we need to look at something other than the top 20.

“Streamers mostly used competent language in about half of the gameplay segment,” Davis said. “There’s a lot of negative stereotyping and violence and hypersensitivity going on in the characters that are being played.”

On the race, it’s even worse. Although people of color make up 38% of the population, white letters outnumber 3-to-1 colored letters. About 9-in-10 leading characters were white. And the color 1-in-4 characters shown in stereotypical roles. White male characters carry weapons twice as much as male male characters of color.

Khandekar said, “You see how these representations come to the people. “Representation matters. We know … When you are being taught more and more, you will not be introduced, you make it internal, oh, maybe I don’t deserve to be introduced. And this is something that many of us carry. “

Above: Online gaming is a double-edged sword when it comes to masculinity.

Image Credit: Gina Davis Institute on Gender in the Media

Speaking of young players, 54% of people between the ages of 10 and 15 have seen a curse, 51% have seen a joke, and 37% have seen a gang forming on a player. Davis asked if we really want this from our games, and that’s a good question. Do we really want to train our boys to be hypersensitive, gay, and aggressive men? Some of us may wonder if the real purpose of the study is to curb the violence of the game and the scapegoats. We have stayed down that road.

This research shows that there is more female character in sports compared to a decade ago, when the organization first studied sports. But a huge and persistent gender gap remains. And it has noted the many positive effects of socialist behaviors that can produce games.

But perhaps the real question is whether we are even aware of the culture we are building around sports. If we can fix people’s representation and reality in sports, then maybe we have a culture that won’t reinforce long-standing cultural and gender stereotypes. The study has many recommendations on how to identify bias and change it.

“It’s important for developers to think about testing, I think,‘ do male characters have to be aggressive all the time and have to suppress their emotions and fight threats at any time, resulting in more violence and more Dangerous behavior? ‘ Davis said: “What are the ways in which the characters can face these challenges in a more creative way in the game, the other only creative and mentally challenging ways they can focus on these problems or more clever things that characters can do instead of just shooting guns Is? “

Overall, the results show that the experience of masculinity in sports is a double-edged sword for male gamers. On the positive side, streaming platforms are an important place to connect with male friends – these communities are a place where boys and young men can share their feelings and problems and become their authentic self. But space naline spaces are also plagued by identity-based prejudice, harassment and bullying that are ultimately harmful to boys and young people, and even more so because other members of the community who interact with this content copy or endorse these nalin as well as beha fly Can.

Maybe this study is not new to us, but it reinforces the things we may already know. Khandaker said, and we should learn one more thing. “These things start from the top,” he said.

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