It has been Seven years after Palmer Lusky appeared on the cover of Wired magazine. The June 2014 issue announced, “This kid is going to change gaming, movies, TV, music, design, medicine, sex, sports, art, travel, social networks, education – and reality.” In 2016, Facebook acquired its virtual reality company Culus for 2 billion. It now invests 18 18.5 billion annually in research and development, and Facebook Realty Labs, the company’s Augmented Reality / Virtual Reality division, accounts for about 20 percent of its entire workforce, with no sign of slowing down. But despite many years, billions of dollars and year-round epidemics for the need for home-based entertainment, the results have so far been minimal. Headsets are spifiers and games are more exciting, but still remain in our minds. Un-developed.

It’s not just Facebook and Oculus. In May 2016, Wired’s cover story introduced readers to Magic Leap, “a mysterious beginning, a mountain of money and a quest to create a new kind of reality.” Magic Leap was developing a set of translucent “mixed reality” goggles that could integrate virtual objects into the user’s physical environment. The company has raised more than 2 2 billion from A-list Silicon Valley investors. That iPhone later seemed like the biggest leap forward in hardware. But the actual product never lived up to the amazing demo. The company laid off 1,000 employees in 2020, hired new CEOs, and was drawn to focus on narrow enterprise application. The future of mixed reality is still, well, the future.

Somehow, none of these less-ideal results affected confidence in VR. In fact, Facebook doubled down on Monday, announcing a new group within the company dedicated to developing its Horizon VR world. Mark Zuckerberg recently told Facebook employees that over the next five years he “expects a transition from people who see us primarily as a social media company becoming a metaverse company.” Silicon Valley billionaires and venture capitalists, it seems, are unable to deny the big-dream fancy headset. And this is 35 years ago – Jeroen Lanier was a Palmer Luke in the 1980s and early 1990s!

Technology is always there About To rotate an angle, About Being more than just a gaming device, About To revolutionize areas such as architecture, defense and medicine. The future of work, recreation, travel and society is always on the brink of massive virtual upgrades. VR is like a rich white kid with famous parents: he doesn’t always stop failing upward classified at a generous turn, his results are always judged on the basis of his “potential” instead.

There is a reason VR has been offered such an endless string of other opportunities (the proverbial lineage of VR, if you will) that it has played a special role in popular science fiction that builds around the collective image of our future. William Gibbs coined the term “cyberspace” in his 1984 book Neuromensor. The term later became synonymous with the World Wide Web, but Gibson’s initial rendering was of the virtual realm that “console cowboys” could enter and exit. Gibson and his cyberpunk colleagues shaped the tech culture of the 1980s – before the dotcom boom, before the tech bros.

When Lanier Nier unveiled his giant-headed mount display and dataglove in 1987, he was inviting tech enthusiasts to become the first inhabitants of the virtual future they dreamed of in cyberpunk novels. Neil Stephenson’s 1992 Ice crash And Ernest Klein 2011 Ready Player One Later there were huge science fiction hits, whose stories evolved into the future where VR is fixed.

Zuckerberg says he has since “been thinking about some of these things [he] He was in middle school and was just beginning to code. ”It’s not hard to guess what books he was reading at the time. For the General X and Millennial tech entrepreneurs who dominate Silicon Valley today, the science fiction stories of their youth have always regarded VR as a factor in the future technological landscape.

As the current billionaire is a space race, at least in part, there is an inner child inside every tech billionaire who dreamed of flying his own rocket ship, evidence that the membership of VR weapons is based on the assumption that mass adoption is inevitable – the only question is When will that future come, and when will any company become extraordinarily rich.